I admit my response wasn’t particularly serious. I just meant to point out to that commenter that it’s not difficult to understand what the previous commenter meant.
Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.
EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!
🤓 The development of the Atari joystick to the NES / SNES controllers to the Sony Playstation controller was about being able to enable more easy-access control options. Flight sims on the Atari had to be very simple.
Curiously, mouse and keyboard (or for me trackball and keyboard) are so intuitive for looking around a 3D environment that I prefer it to the Sony config, but then it took years and years before a working config (involving easy selection, locking and auto-aim) could be made for FPSes.
Joysticks are also difficult to replace, and plenty of flight sims / space sims still allow for joystick controls when they are available. The problem there is that potentiometers which allow for gradient maneuvering tend to deteriorate quickly, so we’ve veered away from joystics to laser-tracked mice (which don’t depend on moving parts). /🤓
Only because SCUF (and by extension their owners Corsair) are patent trolls and forced Valve to discontinue the Steam Controller due to the existence of back buttons. Valve eventually won the appeals but by then the SC was already out of production
Steamdeck actually has a second analogue stick and a D-pad though.
The lack of them on the old controller was painful and just made me swap back to a wired Xbox 360 pad. I can see the idea behind it, it’s just that games weren’t made for it.
Yeah, it’s a great controller overall but the lack of the second analog stick breaks it for a lot of games. It probably is the best one to use for games that don’t really support controllers in the first place.
It looks like a Madkatz controller, you’re right, but it has some really cool features. The D-Pad and the right stick are replaced by two clickable touch surfaces, as to allow you a different type of control than just using two sticks. It also has an accelerometer and horoscope, which is also a nice thing to have when you want to aim in games almost as precisely as with a mouse. On top of that, there are also two extra buttons on the rear of the controller.
The whole “don’t reinvent the wheel” mantra in software development is strong, and for very good reason. When a company basically does so, repeatedly, and are repeatedly successful at it, that truly is notable.
I guess that’s just your comment though, with more words and no examples lol
It’s impressive how many times Valve goes “fine, I’ll do it myself”:
to list but very few
deleted by creator
I think they’re referring to the touch pads and how well they work as a replacement for a mouse. Way better than any other controller.
You mean the mouse and keyboard?
Pretty sure they meant a controller designed for use while not hunching over a desk
Keyboard and mouse are not responsible for your bad posture, you can over a joypad too.
I admit my response wasn’t particularly serious. I just meant to point out to that commenter that it’s not difficult to understand what the previous commenter meant.
Dual shock?
Others: Valve is pretty cool for making a dedicated PC controller that is a joy to use
You: BuT tHeY hAvE a DiFfReNt CoNtRoLeR dEdIcAtEd FoR sOmEtHiNg ElSe?!?1?
The PS5 controller feels right at home connected to my Steam Deck
I forgot Valve have Stockholmed a generation of G*mers.
And Sony hasn’t?
You taking me seriously shows that Valve has
Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.
EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!
🤓 The development of the Atari joystick to the NES / SNES controllers to the Sony Playstation controller was about being able to enable more easy-access control options. Flight sims on the Atari had to be very simple.
Curiously, mouse and keyboard (or for me trackball and keyboard) are so intuitive for looking around a 3D environment that I prefer it to the Sony config, but then it took years and years before a working config (involving easy selection, locking and auto-aim) could be made for FPSes.
Joysticks are also difficult to replace, and plenty of flight sims / space sims still allow for joystick controls when they are available. The problem there is that potentiometers which allow for gradient maneuvering tend to deteriorate quickly, so we’ve veered away from joystics to laser-tracked mice (which don’t depend on moving parts). /🤓
They made their own controller if that’s what you’re asking.
No, they mean this thing
It’s dead though isn’t it?
I believe there was a leak about a steam controller 2
Please let it be true, I have been praying that they would for so long. I have 2 of the original and love them.
god please let it be true.
Only because SCUF (and by extension their owners Corsair) are patent trolls and forced Valve to discontinue the Steam Controller due to the existence of back buttons. Valve eventually won the appeals but by then the SC was already out of production
It lives on in spirit in the Steamdeck and the HTC Vive wands.
Steamdeck actually has a second analogue stick and a D-pad though.
The lack of them on the old controller was painful and just made me swap back to a wired Xbox 360 pad. I can see the idea behind it, it’s just that games weren’t made for it.
Yeah, it’s a great controller overall but the lack of the second analog stick breaks it for a lot of games. It probably is the best one to use for games that don’t really support controllers in the first place.
Yeah, Steam Deck (with the back buttons, and the insane customization you can do with Steam Input) probably has the best controller.
But the haptics and adaptive triggers of the DualSense give it a slight edge imo. Unless your game uses a mouse, then it’s SD all the way.
Steam Controller 2 is coming
I have it.
A madkatz Xbox controller
The Y button sticks as is tradition
It looks like a Madkatz controller, you’re right, but it has some really cool features. The D-Pad and the right stick are replaced by two clickable touch surfaces, as to allow you a different type of control than just using two sticks. It also has an accelerometer and horoscope, which is also a nice thing to have when you want to aim in games almost as precisely as with a mouse. On top of that, there are also two extra buttons on the rear of the controller.
Also Wayland in Linux wasn’t improving as fast as they’d like so they’re creating their own development protocol for that too lol
The whole “don’t reinvent the wheel” mantra in software development is strong, and for very good reason. When a company basically does so, repeatedly, and are repeatedly successful at it, that truly is notable.
I guess that’s just your comment though, with more words and no examples lol