What you are describing is pretty much just stalker games.
They are hard, they are punishing, they are moody and spooky, and they are immersive .
The last couple patches have rebalanced some of the economy and bullet-sponge. But it isn’t a casual “run & gun” exploration game. Gotta treat the Zone with respect.
Having said that, worth waiting until ALife gets properly implemented (or at least partially implemented) and it should feel more immersive overall.
If I was running normal or hard, I could give those things a pass. Making enemies spongy and able to see better than you, your gun breaking after a couple magazines and constant eating and drinking, just doesn’t make a fun experience. I’d hate to see a hard made. I’m still willing to wait a couple patches and come back.
What you are describing is pretty much just stalker games.
They are hard, they are punishing, they are moody and spooky, and they are immersive .
The last couple patches have rebalanced some of the economy and bullet-sponge. But it isn’t a casual “run & gun” exploration game. Gotta treat the Zone with respect.
Having said that, worth waiting until ALife gets properly implemented (or at least partially implemented) and it should feel more immersive overall.
If I was running normal or hard, I could give those things a pass. Making enemies spongy and able to see better than you, your gun breaking after a couple magazines and constant eating and drinking, just doesn’t make a fun experience. I’d hate to see a hard made. I’m still willing to wait a couple patches and come back.