This was exactly my experience, really enjoyed a lot of elements and spent a good 100 hours in game fooling around. Finally it was the patterns that drove me off, like the sentinel experience really turns me off in particular.
One other thing that doesn’t get mentioned enough is its horrendous UI/UX, just a lot of little annoying interface and inventory management decisions.
Yeah, the UI definitely takes a while to get used to.
Nowadays I mostly play NMS in VR, and weirdly enough, the VR UI is often a lot better than the gamepad one. Which itself is better than the mouse+keyboard one, I have no idea what they were thinking with that.
Except for spaceship combat, this one is a mess in VR. Just flying around is OK, but dogfighting is horrendous.
This was exactly my experience, really enjoyed a lot of elements and spent a good 100 hours in game fooling around. Finally it was the patterns that drove me off, like the sentinel experience really turns me off in particular.
One other thing that doesn’t get mentioned enough is its horrendous UI/UX, just a lot of little annoying interface and inventory management decisions.
Yeah, the UI definitely takes a while to get used to.
Nowadays I mostly play NMS in VR, and weirdly enough, the VR UI is often a lot better than the gamepad one. Which itself is better than the mouse+keyboard one, I have no idea what they were thinking with that.
Except for spaceship combat, this one is a mess in VR. Just flying around is OK, but dogfighting is horrendous.
Dogfights in VR Elite Dangerous is probably my best VR experience. It was just so fun even if the fights themselves weren’t that deep.