- cross-posted to:
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- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.zip/post/27055106
Hackers have used new GodLoader malware exploiting the capabilities of the widely used Godot game engine to evade detection and infect over 17,000 systems in just three months.
But this is bad news for game jams. Participants are not really trustworthy and those who do not build for HTML5 should not be evaluated.
This has always been true. If you are downloading an exe off the internet, it can be malicious. I am amazed by the streamers and Youtubers that seem willing to run anything. When I gamejam, I only write games that work in the browser and I only test/rate games that do the same. Unless you have a quarantine machine purpose built for running unknown code, it is really the only option.
A web version is often a requirement (in my limitted jam experience).