• overload@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    2
    ·
    23 days ago

    Hopefully we don’t have a PSVR2 situation.

    Sony does have the best controller haptic system and that in a handheld could be great. I think that if the push into handhelds by Sony/Xbox to try and compete with Nintendo and the steam deck causes some smaller scale and fun games to be released, that would be a positive for the industry.

    • JusticeForPorygon@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      23 days ago

      I think if they wanna push the haptics in a handheld format they need to figure something out about the terrible battery life first

      • overload@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        23 days ago

        Oh yeah that was at the forefront of my mind when writing that. A handheld would have the option of a much larger battery than in the dualsense, but there’s the question of how powerful this thing is expected to be and how much juice is required for that.

        I hope the haptics don’t go away, it’s the best new feature of the ps5 IMO.

        • Ledivin@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          22 days ago

          I would expect half of the haptics to go away, tbh. They’re much weirder for a handheld because it can affect the screen, which is part of the controller doing haptic things. Add on the extra battery drain and I’ll bet we get the adaptive triggers and maybe some mediocre version of vibration.

          • overload@sopuli.xyz
            link
            fedilink
            English
            arrow-up
            1
            ·
            22 days ago

            True. I suppose depending on how they designed it, they could keep them though. The PS portal for example has a screen and haptics/adaptive triggers.

            That’s a thin client obviously I understand.