Isn’t it still stealth if no one is alive to report it?
If a tree falls in the forest, and nobody is left alive to hear it, does it make a sound?
I didn’t find those sections at the beginning of the game very fun, sort of a trial by fire. I think checkpoints or a save anywhere system would have pretty much solved it though.
IIRC the reason you were being stealthy is because the faction wasn’t supposed to know you were there. If you start blasting how will that work story wise?
Dead grunts tell no tales
I would gladly sacrifice the entire concept of storytelling in video games for even something as small as “no more forced stealth”.
I don’t mind it when it’s done well, just as some more diverse gameplay to change things up. The problem is that it’s often done in the most annoying way possible where it just becomes a dumb timing puzzle that you need to memorize in sections and it ends up being almost impossible to do it right the first time.
“Boring conversation, anyway.”
Truer to form anyway. 😏
Honestly im pretty sure every stealth attempt in star wars turns to shit. The only successful one I can think of is maybe some of Kyle Katarns missions, and a single mission in KOTOR 2.
I don’t remember a stealth mission in KoTOR 2, but I remember sneaking around the Leviathan as Juhani in the first one.