Even with GoG, you still pay for a license. Yes it’s better because you can get all the files for another install, but if you don’t own it why pay for it?
Sorry, I didn’t get what your point is, could you elucidate it? Because even for a physical medium, which can be held on hands, the user is still paying for a “license” (i.e. the license to use the software/game). Even for free (free as in free beer) games, the user is still receiving a “license”, even though it’s a gratis license.
but if you don’t own it why pay for it?
I’ll use Terraria as an example for the following statement. The only way to “own” Terraria would be either owning or being Re-logic, the company behind Terraria. Even if Terraria was distributed through CD/DVD, the gamer owns just a copy, the copy that’s written within the medium.
why pay for it?
It’s worth mentioning that GoG has both free and paid games. For example, “Endless sky” is free, anyone can get it there without costs.
As for paid games, why pay for it? Well, it’s a good question, why pay for a game? I guess the answer tends to be subjective and strictly personal to everybody that answers it. I paid for Terraria because it’s a nice game to me. I paid for Slime Rancher, Kerbal Space Program, BeamNG Drive, among other games, because they’re nice simulation/open-world games to me. Not everybody thinks these games are nice. I wouldn’t pay for games such as Football Manager, DayZ, RDD, because I wouldn’t play them, because they aren’t the game genres I’d like. Therefore, I particularly pay for a game and play it when I really like the game.
Honestly, this seams a bit unfair. My understanding is that VAC is free or very inexpensive and pretty decent, while other options are potentially better for some cases and more expensive. Valve making a reasonable anti-cheat available is a good thing IMO.
So it existing is a good thing, it just may be the wrong fit for a given game (e.g. more popular games probably need a more intense anti-cheat).
If a game isn’t detecting cheaters well enough, blame the game, not the anti-cheat system it uses.
What has Valve done right?
Overall, I prefer Valve and Steam over a Chinese holding firm that almost has the monopoly over the gaming industry and the company with a black logo that has a close-minded CEO and Sweeney’d to Tencent.
Beyond all of those, there’s GOG.
Even with GoG, you still pay for a license. Yes it’s better because you can get all the files for another install, but if you don’t own it why pay for it?
Sorry, I didn’t get what your point is, could you elucidate it? Because even for a physical medium, which can be held on hands, the user is still paying for a “license” (i.e. the license to use the software/game). Even for free (free as in free beer) games, the user is still receiving a “license”, even though it’s a gratis license.
I’ll use Terraria as an example for the following statement. The only way to “own” Terraria would be either owning or being Re-logic, the company behind Terraria. Even if Terraria was distributed through CD/DVD, the gamer owns just a copy, the copy that’s written within the medium.
It’s worth mentioning that GoG has both free and paid games. For example, “Endless sky” is free, anyone can get it there without costs.
As for paid games, why pay for it? Well, it’s a good question, why pay for a game? I guess the answer tends to be subjective and strictly personal to everybody that answers it. I paid for Terraria because it’s a nice game to me. I paid for Slime Rancher, Kerbal Space Program, BeamNG Drive, among other games, because they’re nice simulation/open-world games to me. Not everybody thinks these games are nice. I wouldn’t pay for games such as Football Manager, DayZ, RDD, because I wouldn’t play them, because they aren’t the game genres I’d like. Therefore, I particularly pay for a game and play it when I really like the game.
Honestly, this seams a bit unfair. My understanding is that VAC is free or very inexpensive and pretty decent, while other options are potentially better for some cases and more expensive. Valve making a reasonable anti-cheat available is a good thing IMO.
So it existing is a good thing, it just may be the wrong fit for a given game (e.g. more popular games probably need a more intense anti-cheat).
If a game isn’t detecting cheaters well enough, blame the game, not the anti-cheat system it uses.