• halcyoncmdr@lemmy.world
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    8 days ago

    I mean that’s what happens when you cancel everything and close studios.

    Can’t release anything if you aren’t making it.

  • Scrubbles@poptalk.scrubbles.tech
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    8 days ago

    Shocking. Satisfactory, which you let develop at their own pace, listened to fans for years, and were upfront and honest with expectations did extremely well. Vs the other online crap they forced.

  • Voroxpete@sh.itjust.works
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    8 days ago

    Wow, it’s almost like they fired all their developers, cancelled every good game they were working on, and underfunded the crap out of the rest so they were destined for failure.

    Remember when Aspyr released a hotly anticipated remake of Battlefront and it failed because Embracer gave them no time to fix the bugs and no money to run servers? Yeah, like that.

    Do you know who used to be part of Embracer? Sabre. Who just released Space Marine 2, a game that sold absolute gangbusters (because it’s fucking awesome).

    Embracer are the cause of all of Embracer’s ills. They hoovered up excellent mid-shelf studios, fucked them over, and then cried foul when consumers rejected the second rate slop that came out.

    • IcyToes@sh.itjust.works
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      7 days ago

      The only waste they need to cut is the CEOs job. Clearly clueless and his decisions fucked the company. Though the board probably pushed for it or signed it off

  • MrFappy@lemmy.world
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    8 days ago

    Could this be linked to so many studios trying games as a service bullshit, them all failing, and the devs having no other new ideas?

    • ASDraptor@lemmy.autism.place
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      8 days ago

      I wouldn’t blame the devs (not just them at least). In so many cases, it’s corporate who decides what kind of game the devs are doing. They want money, so they go with the latest shit that makes money, squeezing it until they kill the formula before moving on.

  • 1984@lemmy.today
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    8 days ago

    It’s more like they don’t make fun games.

    It’s a failure of leadership, as usual.