• bigboismith@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    1
    ·
    2 months ago

    My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of

    “hey, what feature can the new guy work on?”

    “idfk make him add toenails or something”

    • Nexy@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 months ago

      True. I never was able to work well in groups, imagine a work of more than 500 people.

    • Johnmannesca@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Like those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.