The only naive mistake on any players’ part would be playing with this guy in the first place
Pinging @[email protected] because I know you hate this stuff too
The only naive mistake on any players’ part would be playing with this guy in the first place
Pinging @[email protected] because I know you hate this stuff too
Goblins usually being chaotic mischevious troublemakers because of the material conditions and cultural stigma that other races have against them is fine but that’s it. Pathfinder handles that a lot better.
Eberron does it well too; the goblins in the city of (can’t remember) were once majorly advanced, but then
whitebarbarian people happened, now they live poverty stricken in slums.I’m kind of reminded of a game from childhood, Radiata Stories, where they handle goblin as sentient people with their own culture and agency. Unfortunately the plot forces a zero sum game upon the human and humanoid (non-human in the game) people for their survival.
Speaking of, Runescape does the goblin thing quite well with the variety of tribes from what I remember of the quests.
You beat me to RuneScape. For the most part RuneScape does it really well.
One of the best written characters in the game is a cave goblin named Zanik, and her group of goblins are largely pacifists. Even some of the “regular” goblins get their characterization explained by the propaganda of Bandos, who is a textbook fascist. I believe the text is called goblin book or something, but even that book tells Bandos followers not to think, and that loyalty should never be questioned.