• Varyk@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    7
    ·
    6 months ago

    Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to.

    Here is a game. Do not play the game.

    The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring.

    I guess 11 strikes kills it? Yeah I’m not going to do that for 3 hours without any reason to.

    There was no lore or intro to show why I should care about the game or it’s characters or anything.

    Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed.

      • Varyk@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        This was years ago, and the controls and camera were so janky I didn’t play very long, so I really can’t remember, it just felt like the beginning.

        I am checking a playthrough. I remember beating this asylum demon and all of these items.

        The controls were so slow and confining, I stopped playing after the asylum demon. I didn’t feel like stutter rolling 100 times for every boss.

        • jjjalljs@ttrpg.network
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 months ago

          In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load.

          I think all the games after ds1 show you the percentage of your equip load.

          • Varyk@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            3
            ·
            6 months ago

            Ah, that’s probably it, I can get pretty pack rat until I know anything about the game and what’ll be useful or not. Thanks.

              • Varyk@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                2
                ·
                edit-2
                6 months ago

                I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn’t know at the time about the inventory burden making the roll slower.

                None of the new games have instruction manuals, I got the remastered dark souls for the switch.

                Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don’t want to print out manuals.

                • Miss Brainfarts@lemmy.blahaj.zone
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  6 months ago

                  Yeah, I don’t remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you’re slower. But on the other hand, it’s a video game, so many players wouldn’t expect it and then spend hours trying to figure out why their controller rumbles when they roll

                  • Varyk@sh.itjust.works
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    6 months ago

                    And that specific correlation is an uncommon mechanic in games, I can’t count the number of games where inventory load only has a bearing on the number of items you can carry.

                    The more you know