• Weslee@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      That’s the story for 99% of non-indie games (and some indie games, but they somewhat less likely to monetize the shit out of it)

    • ssm@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      5
      ·
      6 months ago

      It’s easy to blame the monetization model, but the devs did decide to pour their effort into a project, knowing that they would likely be cucked by their publisher. There was an way to easily avoid this, even if it meant the game wouldn’t have gotten as much attention. The fewer people use publishers, the less they dominate the front page of retailers.