I’ve been debating whether I wanted to share screenshots or anything here, but I’ve realised I’d rather put things out there than debate whether I’m an imposter or not, otherwise stuff like this sits on my harddrive and goes nowhere

this is a screen from my in-development game, Death Tech Reaper :) Taking place on the First Plane of the after-life, you play as Ceres, the newly minted ‘Reaper’ who’s job is to protect the souls traveling through the First Plane on their journey down to their final resting place in the Greater Commune. It’s an isometric action game, with a semi-randomised layout, taking inspiration from the rogue-like genre - the catch, however, is that you only ever have 2HP to play with at any given time, however your health can be recovered by taking down enemies, keeping you in the run longer. I wanna keep posting updates as I work, it’s getting closer and closer to something I’m happier to distribute wider - I’m just glad I have something to put my name to. I’ll post some gameplay footage at some point too!

    • yoink [she/her]@hexbear.netOP
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      7 months ago

      thank you stalin-heart

      i’m doing most of the art myself outside an asset pack or two, it’s been a learning curve learning everything but i’ve been feeling more and more confident the more i work on things :)

      • Infamousblt [any]@hexbear.net
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        7 months ago

        Sounds like no matter what comes of this you’re gonna end up with some new skills then which automatically makes the project valuable. That’s awesome!