- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Massive amounts of telemetry data and nearly every app these days just being a web app just chews through your hardware. We use Teams at work and it’s just god awful. Hell, even steam is a problem. Even having your friends list open can cause a loss to your fps in some games.
“web app” gets used disparagingly frequently, but they can be done well. I use a couple PWAs; one for generating flight plans for simming (simbrief) and what I’m writing this on currently, wefwef. I think they’re fine in the right circumstances, and it’s harder for them to collect telemetry compared to a native app.
I think PWAs use your already installed browser whereas apps like teams use electron which bundles its own browser which a lot of people see as wasteful.
Given how prevalent web technologies are, I am honestly surprised there isn’t a push towards having one common Electron installation per version and having apps share that. Each app bundling its own Electron is just silly.
Teams eats up my macos memory something awful and it’s just sitting there… no one saying anything.
wtf I hate it
When I login to my work laptop in the morning, before even doing anything, Teams is the app using the most resources - typically 300MB-400MB, while doing nothing.