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Joined 1 year ago
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Cake day: June 18th, 2023

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  • SMS, iMessage and now RCS have been working well for me and I’ve been (primarily) using iPhones for the past 8 years now.

    The Messages app shows what type of message (iMessage/SMS/RCS) you’re about to send in the text field and displays which (sent or received) messages are what as well.

    One thing I could see going wrong is that a given phone number is registered with iMessage and it hasn’t been disabled after switching to an Android phone for example.

    Another (imo more likely) thing is that if it’s using RCS, some carriers don’t seem to work too well with it as of now. iOS seems to have implemented the base standard, while Google added proprietary extensions to said “standard” in Android, like end-to-end encryption. I never had issues sending or receiving RCS messages from/to Android devices, but there might be some hiccups for some people as RCS - even though it’s called a “standard” - isn’t really standardized.

    Not sure what’s so insane from Apple’s side about any of that.













  • The feature itself is great. It records the last two hours by default and lets you easily create clips from that. The editor is right there in the Steam overlay, it’s pretty great.

    I only used it under Linux, and that’s where I’d say it is still very much a beta experience. I have an AMD Radeon 7800 XT. Most of the time, Steam picks up on its hardware acceleration - sometimes it doesn’t. When it doesn’t, it falls back to CPU encoding (obviously) which occupies around 3-4 cores on my 7950X3D to record 3440x1440 at the highest quality setting. GPU encodes are H.264 even though the GPU is perfectly capable of encoding AV1. Performance impact ranges from almost zero to as much as 30%, which seems a bit excessive. On some games that have a splash screen (Sea of Thieves for example), all it will record is said splash screen, even when it’s not shown anymore: you get gameplay sounds, but the video is just a static image with mouse cursor artifacts. It didn’t record sound from one of the microphones I tried. After swapping it out for a different one, my voice is being recorded. At least one session the shortcut for saving a clip just resulted in an error sound instead of a clip being saved.

    So it’s a bit disappointing so far. Yeah, Linux shenanigans and relatively small user base, but Valve out of all companies should treat Linux as a first-class platform. Yes, they do a lot for Linux, with Proton and whatnot. But ironically Steam itself is only in an “okay, it kind of works” state. No official packages for anything but apt-based distributions and Wayland (scaling) support is meh at best.

    It did seem to work a lot better on the Steam Deck with very little performance impact in my short testing, so there’s that.




  • Not sure if you still encounter the issue, but I finally did some trial and error.

    It doesn’t seem to be related to the AMD GPU, as I briefly swapped it out for an Intel Arc A750 and had the same issue. I then went ahead and tried disabling most onboard devices of my mainboard (ASUS ROG Strix B650E-E) and sure enough: that fixed it. I then re-enabled them one by one, trying waking the PC from sleep each time and narrowed it down to the on-board Bluetooth.

    Do you happen to have a mainboard that has the “MediaTek MT7922A” (or AMD rebranded variant “AMD RZ616”) Wi-Fi/Bluetooth card? If so, try disabling the Bluetooth portion of it in the BIOS.