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Joined 1 year ago
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Cake day: August 15th, 2023

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  • Windows 11, but I already tested out every combination of settings. Windows settings and BIOS CPU settings. Most high performance settings make things just a tiny bit faster, while the laptop blasts the fan at full speed (the fan sucks too, it’s too loud for what it does).

    The cooling just sucks, the CPU boosts and then runs straight into thermal throttling and has to cut back. It has been like this since day 1, maybe it got worse in the past 2 years, but it was never good in the first place. Colleagues with the same model had plenty of issues too (and the lead sent it back to the IT department and demanded one model higher up with a beefier CPU, but he’s also not happy with it).

    It’s a 3 year lease, the laptop will be gone in a year and then hopefully I can choose my next one. Unfortunately it doesn’t seem like Dell is currently offering models with AMD CPUs…







  • Mate, we are talking about a societal collapse. You won’t have oil available and you won’t be able to refine your own diesel at home (especially without energy).

    Your argument about solar panels being difficult to produce is utterly out of place. Your diesel generator and your car are more difficult to produce, but you already own them from before the downfall. So if you own an EV and you own solar panels then it doesn’t matter how difficult those are to produce when you’re just using them.





  • Also there’s already a ton of depth on the game

    I think I’m too jaded in this regard. Reading the wiki I don’t really see depth. Sure, there are activities with fun names, but they are all the same (you start the activity, you walk to finish it, you get random rewards). And all the items seem to be either for selling, basic crafting or just giving you a boost percentage for the activities you’re already doing.

    What the activities are missing are risk/reward, decision making, surprises, etc. Or as you’d say in game design “meaningful choices”.

    Sure, you have the choice on what skill you work on, but besides skill go up, items to make the activity faster and gold (not sure what it’s for, besides buying mats/items again?) that seems to be it.

    I guess combat could help if there’s actual resource investment and risk there. Like are you going to tackle this level 10 monster for higher rewards, with more likelihood to either fail (or spend extra resources on healing potions or whatever)? Or play it save and go against weaker monsters? There should also be extra gold sinks to work for / use the money you accumulated, be it limited use items, cosmetics and so on. And of course ways to play the game differently from other players, like classes, masteries, skill trees or whatever (and no, clicking an activity that says “Sandcastle Building” vs clicking “Ship repair” aren’t really choices).

    Just from someone who values gameplay a lot, I don’t see much difference in playing the game for an hour or 100 hours, in the end it keeps boiling down to the same actions with no depth attached. Personally I didn’t see the game value of it, compared to a step tracker (just that the step tracker doesn’t stop counting when it’s “full”, I didn’t like the step mechanic either where you get bonus steps only. If I’ve done my walking for the day I want to spend the steps, not select an activity and I get double steps for it next time I walk).


  • Ah yeah, I’m not a big mobile game fan and heavily play PC games. I just missed the draw of it, but had wrong expectations probably. In my head it was more of a sandbox combat game with gathering/crafting, so I kept trying to get to the actual game part :)

    While I’m not motivated at all by just achievements or grinding for grinding sake (incremental games are a slight exception there, but progress is much faster / you do have some goals dangled in front of your face). You’re probably aiming more for a classic fitness tracker, but instead of step counts, graphs and so on you present it in game form. Which is valid, but just not what I was after.

    As it gets brought up in this thread: When it came out I actually liked Pokemon GO, because the gameplay was interesting. Originally it only showed Pokemon near you and how far they are away (with 1, 2 or 3 foot steps). Which meant you wandered around and actually met people back in the city, grouped up to search or they knew where it was. That all got dumbed down until everyone was just sitting at the same spot and farming unfortunately :-/