So the design ethos at Apple could explain this; it has this flow from the user experience as the start point, then the software and finally the hardware/infrastructure. Typical design is in the opposite direction, costs a lot less and leaves the end user to carry the cost of poor decisions made earlier on.
So the design ethos at Apple could explain this; it has this flow from the user experience as the start point, then the software and finally the hardware/infrastructure. Typical design is in the opposite direction, costs a lot less and leaves the end user to carry the cost of poor decisions made earlier on.