- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
(I’m not affiliated with the devs)
For the unaware, Road to Vostok is one of the most popular games that switched from Unity to Godot. The dev made many devlogs detailing his journey of porting everything and his experience with the engine. Aside from his porting journey, it’s also one of the very few Godot games going for a realistic high-fidelity artstyle. Now, the first demo of the game rebuilt in Godot is out.
I gave it a shot and it’s quite good. Performance is really good and everything seems to be working just fine. Graphics aren’t AAA levels which is expected, but it looks fine. The lighting being a bit flat makes me wonder if the dev isn’t using global illumination.
Either way, a pretty nice milestone for Godot to prove you can transition from Unity without major issues!
Big benefit for Godot is that it’s trivial to build for Linux. Yeah Unity is ““cross platform”” but it’s so deeply dependent on Microsoft’s tech stack that it’s not nearly as easy