- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
(I’m not affiliated with the devs)
For the unaware, Road to Vostok is one of the most popular games that switched from Unity to Godot. The dev made many devlogs detailing his journey of porting everything and his experience with the engine. Aside from his porting journey, it’s also one of the very few Godot games going for a realistic high-fidelity artstyle. Now, the first demo of the game rebuilt in Godot is out.
I gave it a shot and it’s quite good. Performance is really good and everything seems to be working just fine. Graphics aren’t AAA levels which is expected, but it looks fine. The lighting being a bit flat makes me wonder if the dev isn’t using global illumination.
Either way, a pretty nice milestone for Godot to prove you can transition from Unity without major issues!
More devs using an open source game engine ignites my hope for more open source games.
I’ve noticed in the community that there are a lot (legitimately good) open source games in development with Godot! The issue with open source games 5+ years ago and further is that they were really complicated and hard to get into, often written in C++ using frameworks like OpenGL. Having such a good open source engine makes it soooo much easier to find people willing to join projects.
One game I have my eye on is JDungeon, an open source 2D MMORPG made in Godot. It’s still in very early alpha so there is barely a game to play right now, but it seems to be progressing quite nicely.