TLDR: Due to the ongoing popularity, there will be even more updates!
Grim Dawn version v1.2 features
- Option to disable Day-Night Cycle
- Option to disable Fog
- Option to display Cooldown Counters on the quickbar
- Auto-Pick Up Radius can now be increased
- New visual alerts for Legendaries, Monster Infrequents, Double Rares, and Double Rare Monster Infrequents. In addition, Monster Infrequents will be marked by an icon to separate them from standard Rare items.
- New options for monster health bars, including thicker visuals and option to display % values and active debuffs
Past 1.2
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In addition, we plan on improving certain boss runs in the future, though not in v1.2.0.
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Drop Rate Changes… all Bosses will have a 100% chance to drop their (non-legendary) Monster Infrequents.
QoL
- Choose your level cap on the difficulty that’s enjoyable to you. Many areas on Normal will scale up to level 100. Elite difficulty will scale up to level 100 in all areas. Loot quality and experience gains will remain higher on higher difficulties, as before, but if playing up to level 100 on a more relaxed difficulty is for you, then we feel there is no reason to stop you.
- Toggled buff effects will be automatically toggled on and no longer need to be on the skill bar.
- You will be able to disable visuals for toggled buffs in the game options to improve visual clarity on your character and to show off all that gear.
- The Nullification mechanic (ex. Arcane heroes) will be overhauled. It will purge all temporary buffs and Disable toggled buffs for 2 seconds. No more fumbling through your skill bars to turn auras back on.
- For the modders out there, the console will log lua errors in custom games. We are also looking into enable certain debug commands for you, such as the debug cursor for locating game coordinates.
- Pets will default to an Aggressive stance rather than the Normal stance. This setting can still be toggled on a pet by pet basis as desired.
- You will be able to select your desired Main Menu theme in the game options.
Really cool to see updates for a game released over 7 years ago.
The ongoing popularity is because of the Diablo bump, I take it? I’ve only dipped my toe into this genre, but this seems like the one I should go with, given how it’s the only modern one that actually lets you play offline and over LAN in multiplayer.
I can certainly vouch for it, I’ve clocked just over 420 hours
(blaze it)playing off-and-on since 2019, and my only major complaints are:-
The skill/ability tooltips focus way too much on story fluff and are too vague on what the bleeped thing actually does
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The story campaign doesn’t entirely play nice with multiplayer, only one player can talk to NPCs and advance/accept/turn in quests
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Easily the best Diablo style arpg I’ve played.
I am very ready for more ARPG from these guys, whether that’s a new game or more Grim Dawn.