nyjan@feddit.de to 196@lemmy.blahaj.zone · 1 year agobeware of the rulefeddit.deimagemessage-square11fedilinkarrow-up1401arrow-down10
arrow-up1401arrow-down1imagebeware of the rulefeddit.denyjan@feddit.de to 196@lemmy.blahaj.zone · 1 year agomessage-square11fedilink
minus-squareDraconic NEO@lemmy.dbzer0.comlinkfedilinkarrow-up4·1 year agoWell… That’s not good… Can anyone help explain what went wrong here? I’m not super familiar with Graphics programming.
minus-squareblackluster117@possumpat.iolinkfedilinkarrow-up1·1 year agoThe depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn’t configured properly.
minus-squareHazmatastic@lemm.eelinkfedilinkarrow-up1·1 year agoTIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up
Well… That’s not good…
Can anyone help explain what went wrong here? I’m not super familiar with Graphics programming.
The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn’t configured properly.
TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up