This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
They’re basically the same games made by the same devs using the exact same design philosophy
Does any Armored Core game have difficulty levels or accessibility options? Why do they get a pass? Is it because this isn’t about people with disabilities but actually about your weird hate boner for the Souls series?
Being mad about the “prepare to die” shit is just dumb, that was marketing and you can blame Bandai for that (plus it was still significantly less cringe than Bethesda calling every one of their glitch fests “game of the year” when it’s time to package the game with the 3 DLCs that had less than half the content of one Souls DLC for twice the price)
Is this going to make you hate Armored Core?
I don’t give them as much of a pass as you say. I want Armored Core games to have difficulty sliders and accessibility options.
I suppose the aesthetic difference is grimdark quasi medieval schlock is tiresome to me and big flying robot go brrrrr.
I am not mad about it. It’s just eye rolling marketing I poked mild fun at, and poking fun at the game’s marketing clearly upset you so you reacted to that with directed hostility toward me for most of your reply.
Hmm, sounds a lot like what a lib says when called out about how they didn’t criticize after they said something about Russia or China
All I’m doing is calling out your hypocrisy here because I’ve never seen a single comment of yours saying a single negative thing about Armored Core but you never shut up about Souls or Elden Ring, even if you don’t mention it by name it’s always obvious what you’re talking about
I’m not defending any of the Souls games or Elden Ring’s lack of accessibility options but I’d argue that literally every Souls game already has more accessibility options than any Armored Core game just by the virtue of being playable co-op, you can literally just have someone else carry you through the whole series if you really wanted to and have a friend who’s into it (I’m genuinely willing to do this for anyone)
On the one hand I agree that sci fi, cyberpunk and giant mechs are better than midieval fantasy but if you think all the Souls series has is grimdark then you don’t know what you’re talking about
Hell the main reason 99% of all soulslikes not made by From suck so much is because they’re grimdark for the sake of grimdark instead of interesting lore
I don’t mean to be hostile but maybe I can’t help it when I’ve seen you hating on the Souls games for months now in a way that’s honestly kind of weird
I’m not saying everyone has to like the games but you went out of your way to bring up Elden Ring in a discussion about predatory practices in gaming specifically microtransactions, something no Fromsoft game has or does. Why do this? I followed the link you provided then and am I the only one who finds it kinda funny that the same site criticizing Elden Ring as not being accessible enough also praises the TERF wizard game for its accessibility options and defends their position by saying that they’re “here to serve people with disabilities first and foremost” or some bullshit as if trans peo people with disabilities don’t exist? Am I the only one?
I don’t want to be a dick about this, I agree with and like 90% of your posts. You’re objectively a better poster than most on Hexbear that 90% the time, which makes all the hate posting about Gambo and Souls all the more cringe
Seriously question, how much of your dislike of Souls or Elden Ring is from the actual games? You don’t have to like them but it seems clear to me that you don’t know enough about the series to hate it, just enough to hate an idea you’ve formed about it based on some of the most vocal and toxic parts of the fanbase (which I’m sure you’ll assume I’m part of even though I hate those guys) and honestly I think since Elden Ring your hate for Gambo has just bled into this
I get that you hate but defining yourself in opposition to and the things redditers like can just lead to a different kind of cringe
Almost nothing good tends to come after an opener like that, especially when it’s video game related.
Over a video game. Over poking fun at some goofy marketing.
Over a video game. Over poking fun at some goofy marketing.
You’re being a living stereotype of a toxic Souls/Blood/Brace Belden Bing fan. Look at the wall of text you just put up.
I didn’t actually state that much dislike for the games directly at all (I liked the Dark Souls series more than Elden Ring, and I did like those somewhat), but because I poked fun at a marketing gimmick, here’s your wall of text.
What you just did is old fashioned standard toxic fandom cringe.
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Have you tried Synthetik? It’s full of difficulty sliders.
So I mostly don’t want to reply to the vitriol beyond what I already have, but by most reasonable understandings of grimdark, I would contend that the Soulsborne games aren’t particularly grimdark. They are a little tonally and very aesthetically dark most of the time, but that’s not what grimdark is. Grimdark is Guts dragging himself over broken glass for months trying to protect Casca from the demons that they both attract and not even being able to sleep more often than like once a week because there’s always some fucking phantom sneaking up trying to eat their souls or something. Grimdark is oriented around animosity and squalor as much as powerlessness and morbidness.
Yes, I did use Berserk as a contrasting example.
Dark Souls is extremely gothic in its writing in the sense that it’s perpetually mournful of basically everything in the world because the world is already mostly dead and the rest of it is dying. You can say that’s tedious or tacky or whatever and that’s fine, I’m not telling you to like it, but it has a very different tone from what “grimdark” suggests. If most of Dark Souls was like Blight Town, you’d have a good case, but most of the time you’re in ruins or natural environments fighting off echoes of the past while reading epitaphs. On a story level, the struggle isn’t dedicated opponents or even really your own weakness nearly so much as it is the entropy of the universe.
Yes, the intro cutscene to DS2 is in many respects grimdark. Go look at another one, literally any of the other ones.
Okay Bloodborne is, well, ironically less gothic in the sense I described but it’s oriented around cosmic horror, the “grimdark” is mostly a veneer that you get baited on before the werewolves start having 4 mouths and tentacles. It is very blood blood nightmare blood though, but the “nightmare” part is pretty cool
I’m not really disagreeing with you there. I used broad strokes outside of the lines and I know it.
Again, as I said elsewhere, I actually enjoyed the Dark Souls games somewhat, including the atmosphere and themes of an old world refusing to die and a new world that is scary and new trying to emerge from it, but less so Elden Ring (which I argue, and you can disagree, was more into the “grimdark” aesthetic even if not technically precisely hitting all its checkmarks, especially the backstories of numerous opponents). My main issue is with the toxic side of the fandom overall of the subgenre and its many associated titles, where even bringing up the silly marketing edge in “Prepare To Die” can result in walls of text and personal attacks.
I don’t really know what to think of Elden Ring tbh. I don’t think it’s a very good game, but I think the relationship between society and cosmology in it is actually really cool (at least sometimes) and way more than I can remember seeing from basically any other game.* I also really like the cult that seems to be based on idealizing achieving immortality by reversing death, where normally the body is destroyed and the soul persists, by having the soul destroyed and the body persisting, turning the subject into kind of vegetative post-human (and maybe sort of a god?)
idk, it has a lot of stuff in it that is baffling but makes just enough sense to be interesting, which is just what I like compared to the common fantasy route of, if not being hopelessly paint-by-numbers, doing imaginary particle physics for no reason, like the cosmological equivalent of GoT politics where there is a lot of information but very little of it means anything at all in terms of themes or expressing ideas external to the text.
Elden Ring is way higher fantasy than the previous games (following the trend of escalation), which makes it harder to categorize as grimdark fantasy is usually very deliberately low fantasy for obvious reasons, but idk.
*There are interesting text-dumps in Elder Scrolls books, but that stuff almost never appears anywhere in the actual game, whereas it actually does factor into Elden Ring at least a bit (especially the endings)
Fine, I’ll say grimdark signifiers if not a technical adherence to some academic definition, like “hehe this guy strung up and he ate poop thrown at him” details.
I don’t care what you call Elden Ring, I was just thinking aloud. As I said, I think it’s a bad game, I just like the lore (and also a couple of bosses, like that anime wrestler dude near the end).
Yeah, good, okay.