Had a cool idea for an ttrpg about growing up in a hunter-gatherer culture in a stone-age fantasy setting. The coolest part of idea, for me as the writer/designer, would be to have a section on “rituals” where I describe their technologies as magical rituals, not just a series of materials and steps. For example, instead of saying “you can get a +1 bonus on knapping checks by heat-treating your toolstone” it would be described as blessing the toolstone with fire, which leads into the idea of magic rock that has been fire-blessed by volcano spirits (obsidian).

I am vaguely aware of other technologies, such as extracting glue from animal hide and a tree fungus that smolders for fucking forever when lit, but my knowledge of these is limited. I need a more thorough knowledge of how exactly the pre-agriculture hominids did these things if I want to wax poetic about it.

  • Wugmeister@lemmy.dbzer0.comOP
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    5 months ago

    Thanks for the heads up about the difficulty curve. My only knowledge of how paleolithic cultures are different is that the only domesticatable animal west of the Atlantic was the Guinea Pig, and I’m not even 100% on that. I’ll stick to european for now.

      • Wugmeister@lemmy.dbzer0.comOP
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        5 months ago

        Well, I learned something new today. Gonna be honest, I thought llamas were an offshoot of camels native to the Caucasus mountains. (I suppose they got to the Andes through Georgia’s advanced sea trade network /s)

        Edit: Did some googling. They are, in fact, camelids. Why I thought this meant they evolved from bactrian camels is beyond me. They split off from their parent group during the last ice age: camels migrated eastward across the Bering land bridge into Eurasia, whereas the llamas went south.