• Awoo [she/her]@hexbear.net
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    6 months ago

    I think so yeah. Everyone always says they just want more of the same, but when you actually just make more of the same you run up against the issue with Assassin’s Creed games literally just being the same game over and over and over again. There’s obviously a bunch of people that are ok with that but artists that actually care about what they’re making generally have a problem with just making the same thing over and over with no real creativity. Which is precisely why I see this as something driven by the fact Nintendo does still have executives who care about that, unlike western companies that have rotated their executives very quickly the Japanese work culture tends to result in very old executives. What this difference in culture has resulted in is that some of the people from very early on in the industry are still in executive positions and those early members of the industry are people who genuinely cared about making good games. In the west it’s much more common to change companies so executive positions have rotated much more quickly and business ghouls effectively fill every single position.

    This is a rare circumstance where differences in japanese workplace culture have resulted in something mildly positive compared to the west.

    • autismdragon [he/him, they/them]@hexbear.netOP
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      6 months ago

      There’s a difference here though. And thats that we get a new AssCreed game every couple of years, but its been ages since we got a StarFox game. StarFox doesnt really need a game that “feels new” because we havent had a game like it in ages. Innovation for innovation’s sake isnt always a good thing. JSS made a couple good videos about this (largely focused on StarFox actually). And I think the last few StarFox releases made the mistake of “Trying to do something new” in a way that was detrimental to the game. This isnt a universal opinion, some people liked those games. But for me, I’m perfectly happy having a StarFox game that just plays pretty much like 64 did but just with modern conviences and graphics.

      Another game I always use as an example of this is Playstation Allstars Battle Royale. That game didnt want to be an exact Smash Clone so they put in the stupid “kill via finishers” stystem that everyone hated. The game I really think would have been better if they just straight up copied Smash just with Sony characters. I know this goes against a lot of things artistic types believe in but sometimes with video games its just the way to go. Like if they can think of something different thats actually good then thats great, but the finisher system wasnt that lol.

      • Awoo [she/her]@hexbear.net
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        6 months ago

        I don’t really disagree that a new Star Fox can be popular just for the sake of it. With the way things have moved on they could just take Star Fox fundamentals and crank it up to 11. Same thing Ori did for the metroidvania style of game by taking a 2d genre and making it gorgeous.

        With that said I’m not sure whether Nintendo is prepared to deal with the torrent of furry content any such game would unleash.

        Playstation Allstars was probably right to try something different but just didn’t really make a good game lol. The only smash clones that have succeeded have been Rivals of Aether, Brawlhalla (casual-only) and Multiversus (but fighting community support for it collapsed due top Warner Bros CEO’s fuckery). All three of those games fundamentally carved out an identity for themselves that is different to Smash, whereas the games that just tried to emulate Smash the hardest actually failed.